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Performance

Use this when:

  • Async code is slower than expected or causing UI hangs.
  • You need to choose between synchronous, asynchronous, and parallel execution.
  • You are profiling concurrency overhead with Instruments.

Skip this file if:

  • The issue is a compiler diagnostic about isolation or Sendable. Use actors.md or sendable.md.
  • You mainly need to fix a memory leak. Use memory-management.md.

Jump to:

  • Core Principles
  • Common Performance Issues
  • Using Xcode Instruments
  • Suspension Points / Reducing Suspensions
  • Choosing Execution Style
  • Parallelism Costs
  • Optimization Checklist

Can’t improve what you don’t measure. Establish baseline before optimizing.

Synchronous → Asynchronous → Parallel

Move right only when proven necessary.

  1. No concurrency - Synchronous method
  2. Suspend without parallelism - Asynchronous method
  3. Advanced concurrency - Parallel execution

Too much work on main thread causes interface freezes.

Heavy work funneled into single task instead of parallel execution.

Tasks waiting on busy actor, causing unnecessary suspensions.

Profile with CMD + I → Select “Swift Concurrency” template.

Instruments included:

  • Swift Tasks: Track running, alive, total tasks
  • Swift Actors: Show actor execution and queue size
Tasks:
- Total count
- Running vs suspended
- Task states (Creating, Running, Suspended, Ending)
Actors:
- Queue size
- Execution time
- Contention points
Main Thread:
- Hangs
- Blocked time
  • Creating: Task being initialized
  • Running: Actively executing
  • Suspended: Waiting (at await)
  • Ending: Completing
// ❌ All work on main thread
@MainActor
func generateWallpapers() {
Task {
for _ in 0..<100 {
let image = generator.generate() // Blocks main thread
wallpapers.append(image)
}
}
}

Instruments shows: Long main thread hang, no parallelism.

@MainActor
func generateWallpapers() {
Task {
for _ in 0..<100 {
let image = await backgroundGenerator.generate()
wallpapers.append(image)
}
}
}
actor BackgroundGenerator {
func generate() -> Image {
// Heavy work in background
}
}
actor Generator {
func generate() -> Image {
// Heavy work
}
}
// ❌ Sequential through actor
for _ in 0..<100 {
let image = await generator.generate() // Queue size = 1
}

Instruments shows: Actor queue never exceeds 1, no parallelism.

struct Generator {
@concurrent
static func generate() async -> Image {
// Heavy work, no shared state
}
}
// ✅ Parallel execution
for i in 0..<100 {
Task(name: "Image \(i)") {
let image = await Generator.generate()
await addToCollection(image)
}
}

Every await is potential suspension point:

let data = await fetchData() // May suspend

Not guaranteed - if isolation matches, may not suspend.

Code between suspension points. Larger = harder to reason about:

  • Actor invariants
  • Performance
  • Thread hops
  • Reentrancy
  • State consistency
  • Do work before crossing isolation
  • Cross once
  • Finish job
  • Only cross again when necessary
// ❌ Unnecessary async
private func scale(_ image: CGImage) async { }
func process(_ image: CGImage) async {
let scaled = await scale(image) // Suspension point
}
// ✅ Synchronous helper
private func scale(_ image: CGImage) { }
func process(_ image: CGImage) async {
let scaled = scale(image) // No suspension
}

Rule: If method doesn’t need to suspend, don’t mark async.

// ❌ Reenters actor
actor BankAccount {
func deposit(_ amount: Int) async {
balance += amount
await logTransaction() // Leaves actor
balance += bonus // Reenters - state may have changed
}
}
// ✅ Complete work before leaving
actor BankAccount {
func deposit(_ amount: Int) async {
balance += amount
balance += bonus
await logTransaction() // Leave after state changes
}
}
// ❌ Switches isolation
@MainActor
func update() async {
await process() // Switches away from main actor
}
// ✅ Inherits isolation (still requires await -- but no executor hop)
@MainActor
func update() async {
await process() // Stays on main actor when nonisolated(nonsending)
}
nonisolated(nonsending) func process() async { }
// ❌ May suspend
try await Task.checkCancellation()
// ✅ No suspension
if Task.isCancelled {
return
}

If the task only needs the main actor for the final mutation, do not start the whole retry flow on @MainActor.

// ❌ Can wait for MainActor, then suspend immediately
registrationRetryTask = Task { @MainActor [weak self] in
try? await Task.sleep(for: .milliseconds(100))
guard let self else { return }
self.registrationRetryTask = nil
self.updateConnectedTargetWindow()
}

The delay itself is not UI work. Starting on @MainActor can add an avoidable executor wait before the task reaches Task.sleep, especially when the task is scheduled from another executor or while the main actor is busy.

// ✅ Sleep off-main, hop back only for the UI-owned work
registrationRetryTask = Task { @concurrent [weak self] in
do {
try await Task.sleep(for: .milliseconds(100))
} catch is CancellationError {
return
}
guard let self else { return }
await MainActor.run {
self.registrationRetryTask = nil
self.updateConnectedTargetWindow()
}
}

Use this pattern for delayed retries, backoff, and timer-like work where only the final state change is UI-owned.

// ❌ Sequential
for url in urls {
let image = await download(url)
images.append(image)
}
// ✅ Parallel
await withTaskGroup(of: Image.self) { group in
for url in urls {
group.addTask { await download(url) }
}
for await image in group {
images.append(image)
}
}
  1. Select Swift Tasks instrument
  2. Switch to “Task States” view
  3. Look for Suspended states
  4. Check suspension duration
  1. Click task state (Running/Suspended)
  2. Open Extended Detail
  3. Click related method
  4. Use “Open in Source Viewer”
Task {
// State 1: Running
// State 2: Suspended (switch to background)
let data = await backgroundWork()
// State 3: Running (in background)
// State 4: Suspended (switch to main actor)
// State 5: Running (on main actor)
await MainActor.run {
updateUI(data)
}
}
// Before: Two suspensions
Task {
let data = await generate() // Suspension 1
self.items.append(data) // Suspension 2 (back to main)
}
// After: One suspension
Task { @concurrent in
let data = generate() // No suspension (synchronous)
await MainActor.run {
self.items.append(data) // Suspension 1 (to main)
}
}

Use async/parallel if:

  • Blocks main actor visibly (>16ms)
  • Scales with data (N items → N cost)
  • Involves I/O (network, disk)
  • Benefits from combining operations
  • Called frequently

2+ checks → async/parallel justified.

// Start here
func processData(_ data: Data) -> Result {
// Fast, in-memory work
}

Only move to async if:

  • Instruments show main thread hang
  • User reports sluggishness
  • Work scales with input size
func processData(_ data: Data) async -> Result {
// Use when:
// - Touches persistent storage
// - Parses large datasets
// - Network communication
// - Proven slow by profiling
}
await withTaskGroup(of: Result.self) { group in
for item in items {
group.addTask { await process(item) }
}
}
// Use when:
// - Multiple independent operations
// - Time-to-first-result matters
// - Work scales with collection size
// - Proven beneficial by profiling

Benefits:

  • Faster completion (if CPU-bound)
  • Better resource utilization
  • Improved responsiveness

Costs:

  • Increased memory pressure
  • CPU scheduling overhead
  • System resource saturation
  • Battery drain
  • Thermal impact
// ❌ Over-parallelization
for i in 0..<1000 {
Task { await lightWork(i) }
}
// Creates 1000 tasks for trivial work

Better: Batch work or use fewer tasks.

// 80ms on main thread, but animation stutters
@MainActor
func process() {
heavyWork() // Freezes UI for 1 frame
}
// 100ms total, but smooth UI
@MainActor
func process() async {
await backgroundWork() // UI stays responsive
}

Perception: Smooth feels faster than raw speed.

@MainActor
func loadItems() async {
isLoading = true
for i in 0..<100 {
let item = await fetchItem(i)
items.append(item)
progress = Double(i) / 100 // Incremental updates
}
isLoading = false
}

Background work + progress = feels faster.

Before optimizing, ask:

  • Have I profiled with Instruments?
  • Is main thread actually blocked?
  • Can this be synchronous?
  • Am I over-parallelizing?
  • Is actor contention the issue?
  • Are suspensions necessary?
  • Does UX require background work?
  • Will this scale with data?
// Before
@MainActor
func generate() {
for _ in 0..<100 {
let item = heavyGeneration()
items.append(item)
}
}
// After
@MainActor
func generate() async {
for _ in 0..<100 {
let item = await backgroundGenerate()
items.append(item)
}
}
@concurrent
func backgroundGenerate() async -> Item {
// Heavy work off main thread
}
// Before: Sequential
for url in urls {
let image = await download(url)
images.append(image)
}
// After: Parallel
await withTaskGroup(of: Image.self) { group in
for url in urls {
group.addTask { await download(url) }
}
for await image in group {
images.append(image)
}
}
// Before: Multiple hops
actor Store {
func process() async {
let a = await fetch1() // Hop 1
let b = await fetch2() // Hop 2
let c = await fetch3() // Hop 3
combine(a, b, c)
}
}
// After: Batch fetches
actor Store {
func process() async {
async let a = fetch1()
async let b = fetch2()
async let c = fetch3()
combine(await a, await b, await c) // One hop
}
}
  1. Profile before optimizing - measure baseline
  2. Start synchronous - add async only when needed
  3. Use Instruments regularly - catch issues early
  4. Name tasks - easier debugging in Instruments
  5. Check suspension count - reduce unnecessary awaits
  6. Avoid premature parallelism - has costs
  7. Consider UX - smooth > fast
  8. Batch actor work - reduce contention
  9. Test on real devices - simulators lie
  10. Monitor in production - real usage patterns differ
  1. Profile with Swift Concurrency template
  2. Identify main thread hangs
  3. Check task parallelism
  4. Analyze actor queue sizes
  5. Review suspension points
  6. Navigate to problematic code
  7. Apply optimizations
  8. Re-profile to verify
  • Main thread blocked >16ms
  • Actor queue size always 1
  • High suspension count
  • Tasks created but not running
  • Excessive task creation (1000+)